Here is good place for all who have some ideas to upgrade our favorite game - Landships! - and want to share these with another players.
For better readability, try to give a title to each your rule. Orcs will begin...
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RUNNIG [without Infernal Machines expansion's counters]
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Only unpined 'foot troops' are able to run. Heavily armed infantry, like MG platoons and units armed with mortars [even light], cannot run.
During your 'offensive fire phase' you can select any of your unpined 'foot unit' to run - you must indicate all your units you wish to run before any another unit shot! All runnig units can make immediately one normal move [1MP in case of most infantry units]. After that you can make your fire attacks as usual, but running units cannot shot this phase.
-----commentary
In opposed to Infernal Machines 'running rules', unit can run throught all types of terrain [of course, it still must be able to cross it, like during normal move].
After end of these 'offensive fire phase' it does not matter wheter or not the unit ran, so you don't need to mark it with special counters. Therefore it can freely make another move in the following 'second foot troop movement phase' and shot during 'defensive fire phase' of your enemy turn.
The only thing you must remember is that all runs are done before shots - so unit must leve its save position, without confidence, that their friends will suppress all nearby enemies! Moreover, running unit can block line of sight of their frends on their back...
The greatest defect of these rule is mix of move and shot procedures in one, originally only 'shooting' phase.